Coordinate across three emergency services.
Deploy police, fire and ambulance resources in real time while calls compete for attention and response times start to slip.
multiple unit types
response tradeoffs
Dispatch Commander
Dispatch Commander is a real-time emergency dispatch simulation built around pressure, prioritisation, and limited response capacity. Coordinate police, fire and ambulance units, manage escalating incidents, and now play through the new Campaign Mode on iOS.
Systems
The goal is to make each call, delay and deployment decision matter. Dispatch Commander is not just a stream of random incidents. It is about control under pressure and the consequences of getting the shift wrong.
Deploy police, fire and ambulance resources in real time while calls compete for attention and response times start to slip.
Work from a global map and route units to the incidents that matter most, with the city layout and travel pressure shaping every decision.
Friday Night moves beyond endless freeplay. Mission outcomes affect what happens next, support levels can change, and your debrief now matters.
Screens
A look at the live map, incident flow, command view and the wider operational pressure inside Dispatch Commander.
The campaign briefing screen for Friday Night, introducing the first live mission arc in Campaign Mode.
Decision points that shape mission outcomes and what carries into the next shift.
Deploy the right units quickly as incidents escalate in real time.
Run dispatch operations on a worldwide map instead of a fixed city-only layout.
Manage the station layer behind the shift and keep your services ready.
Play Now
Campaign Mode is live now on iOS, starting with Friday Night. If you need help, want to report an issue, or want to follow future updates, use the support page or the blog.